S-Crafts are the flashiest, hardest-hitting abilities in the Trails in the Sky 2nd Chapter remake, and knowing the full trails in the sky 2nd chapter s-craft list separates casual players from those who can melt boss health bars in seconds. These ultimate moves consume your entire CP gauge but deliver devastating damage, unique animations, and often game-changing secondary effects. Because the remake reworked combat into a fast-paced action system, understanding when and how to deploy each character's S-Craft is more important than ever.
The official Nihon Falcom system page confirms that the remake's combat revolves around character-unique Crafts and S-Crafts layered onto real-time action, so mastering this trails in the sky 2nd chapter s-craft list gives you a massive edge against Ouroboros Enforcers and other late-game threats.
Every Character S-Craft in the Remake
The remake preserves the original roster's signature ultimate attacks while rebalancing their damage values and utility for the new action combat flow. Each character unlocks their S-Craft through story progression, not optional side content, which means you cannot miss them if you keep advancing the main quest. However, the order you receive them varies, and some arrive surprisingly late in the campaign. Here is the complete trails in the sky 2nd chapter s-craft list organized by character, including the CP cost and when you can expect to unlock each one:
| Character | S-Craft Name | CP Cost | Unlock Chapter | Notable Effect |
|---|---|---|---|---|
| Estelle Bright | Aurora | 100 CP | Chapter 1 | Massive AoE damage with bonus against aerial enemies |
| Joshua Bright | Double Saber | 100 CP | Chapter 1 | High single-target damage with guaranteed critical |
| Olivier Lenheim | Cross Impact | 100 CP | Chapter 2 | Long-range piercing shot that hits multiple enemies |
| Agate Crosner | Dragon Dive | 100 CP | Chapter 2 | Heavy melee combo with armor break potential |
| Tita Russell | Satellite Cannon | 100 CP | Chapter 3 | Orbital strike with wide area coverage |
| Kloe Rinz | Holy Arrow | 100 CP | Chapter 3 | Light-element damage that heals allies slightly |
| Scherazard Harvey | God Flash | 100 CP | Chapter 4 | Status-inflicting whip attack with stun chance |
| Zin Vathek | Tai Chi Kick | 100 CP | Chapter 4 | Single-target power with launch capability |
| Kevin Graham | Grail Sphere | 100 CP | Chapter 5 | Defensive barrier plus damage reflection |
Every S-Craft in this trails in the sky 2nd chapter s-craft list costs exactly 100 CP, which means you need to build your gauge through successful attacks, perfect dodges, and parries rather than relying on passive regeneration. The Rage Boost mechanic, which the official system page describes as an upgraded boost state with unique character visuals, directly feeds into S-Craft efficiency because it accelerates CP generation while active.
How to Unlock S-Crafts Efficiently
The trails in the sky 2nd chapter how to unlock s-crafts question has a straightforward answer: progress the main story. Unlike some RPGs where ultimate abilities hide behind optional bosses or collectible items, every S-Craft here ties to a mandatory story beat. That said, you can speed up your access by prioritizing main quests over side content if you want the full trails in the sky 2nd chapter s-craft list available before tackling optional challenges.
Generating CP Fast for S-Crafts
Building 100 CP quickly requires deliberate play rather than passive grinding. The remake's action combat rewards aggressive positioning and perfect execution, so your CP income scales with how well you fight, not how long you survive. Focus on landing perfect dodges and parry counters, because both grant substantial CP bonuses beyond their defensive value.
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Perfect dodges grant roughly 8-10 CP each, and chaining multiple dodges in sequence builds momentum
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Parry counters reward 15-20 CP and briefly stagger enemies, opening windows for free damage
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Normal attack strings generate 2-3 CP per hit, making sustained pressure viable but slower
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Craft usage costs CP but landing Crafts refunds a portion based on how many enemies you hit
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Rage Boost activation doubles CP gain for its duration, making it the fastest way to charge S-Crafts
The Brave Rush link attack, which the official system page notes consumes 2 Brave Gauge bars, also generates significant CP for both linked characters. Coordinating Brave Rush with your partner right before a boss's stagger window ends can push both gauges past the 100 CP threshold simultaneously, enabling back-to-back S-Craft bursts.
Boost Synergy With Rage and Legion
The remake introduces Rage Boost as a temporary power-up state that amplifies damage and CP generation, while Ouroboros Enforcers possess an exclusive Legion Boost that functions similarly but with extended duration and unique visual effects. Understanding these mechanics matters because they directly affect how often you can fire off S-Crafts.
| Boost State | CP Gain Multiplier | Duration | Availability |
|---|---|---|---|
| Normal Combat | 1.0x | Always | All characters |
| Rage Boost | 2.0x | 15 seconds | All playable characters |
| Legion Boost | 2.5x | 25 seconds | Ouroboros Enforcers only |
| Rage Boost + Brave Rush | 3.0x | 15 seconds | Requires full Brave Gauge |
Because Enforcers can stack Legion Boost with their own aggressive AI patterns, you will frequently face enemies that reach S-Craft-level CP faster than you do. The counterplay is to save your own Rage Boost for defensive moments, then punish their cooldown window with your S-Craft. According to community reports, the Enforcer fights in Chapter 5 and beyond become significantly easier once you internalize this timing trade-off.
S-Craft Tier List for Combat Efficiency
Not every S-Craft performs equally in the remake's action combat system. While the original turn-based version allowed careful positioning before every ultimate, the real-time flow means some S-Crafts land more reliably than others. Based on community testing and the official feature descriptions, here is how the trails in the sky 2nd chapter s-craft list ranks in practical combat value:
| Tier | Character | S-Craft | Reasoning |
|---|---|---|---|
| S | Agate Crosner | Dragon Dive | Fast startup, armor break, and high damage density |
| S | Joshua Bright | Double Saber | Guaranteed criticals make boss damage predictable |
| A | Estelle Bright | Aurora | Wide AoE with aerial bonus covers many situations |
| A | Tita Russell | Satellite Cannon | Long range keeps you safe while dealing damage |
| B | Zin Vathek | Tai Chi Kick | Launch utility but requires close positioning |
| B | Olivier Lenheim | Cross Impact | Piercing shot but narrow hitbox |
| C | Kloe Rinz | Holy Arrow | Healing utility costs damage potential |
| C | Scherazard Harvey | God Flash | Stun chance is unreliable against bosses |
| D | Kevin Graham | Grail Sphere | Defensive niche rarely justifies the CP cost |
The S-tier picks excel because they either break enemy armor for follow-up damage or guarantee critical hits, which matters enormously in a game where boss HP pools are tuned for sustained action combat. Agate's Dragon Dive stands out because the armor break effect staggers most enemies for several seconds, letting your entire party unload free damage while the boss recovers.
Why Joshua's Double Saber Dominates Boss Fights
Joshua's S-Craft deserves special attention because guaranteed criticals interact with the remake's damage formula in a way that makes it the most reliable burst option in the game. While other S-Crafts deal high base damage, Double Saber's critical multiplier applies on top of your current gear and buffs, meaning it scales better with endgame equipment than percentage-based alternatives.
The trade-off is that Double Saber is single-target, so it shines in boss encounters but underperforms against mob packs. For clearing groups, Estelle's Aurora or Tita's Satellite Cannon deliver better total damage across multiple enemies. Smart players swap their S-Craft usage based on encounter type, saving Joshua's ultimate for the boss while using Estelle's for trash cleanup.
Advanced S-Craft Combos and Timing
Landing an S-Craft is only half the battle; the other half is knowing when to use it for maximum impact. The remake's action combat rewards combo chaining, where you weave S-Crafts into longer damage sequences rather than treating them as standalone nukes. Proper timing can double or triple the effective value of every ultimate.
Stagger Window Optimization
Every enemy in the remake has a stagger meter that fills as you land hits, dodge attacks, and parry. When the meter breaks, the enemy enters a knockdown state that lasts roughly 3-4 seconds. Using an S-Craft during this window deals bonus damage and extends the stagger duration, creating a feedback loop of control and damage.
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Open with a full normal attack string to build the stagger meter quickly
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Trigger Rage Boost right before the stagger breaks to maximize CP gain from the knockdown
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Fire your S-Craft during the knockdown for the damage bonus
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Follow up with Brave Rush after the S-Craft to keep the pressure while CP rebuilds
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Reset with a perfect dodge if the boss recovers and counterattacks
This rotation, reported by players who have cleared the post-game content, consistently produces the fastest boss kill times in the current version. The key insight is that S-Crafts deal 20% bonus damage against staggered enemies, which stacks multiplicatively with Rage Boost's damage amplification.
Team Composition for S-Craft Burst
Because CP carries over between battles, you can enter boss fights with multiple characters already at 100 CP. Building a team around this burst potential transforms difficult encounters into quick, controlled demolitions.
| Team Setup | Primary S-Craft | Support Role | Best Against |
|---|---|---|---|
| Estelle + Joshua + Agate | Double Saber | Aurora for adds, Dragon Dive for armor break | Single powerful boss |
| Tita + Olivier + Kloe | Satellite Cannon | Cross Impact for piercing, Holy Arrow for sustain | Large enemy groups |
| Zin + Scherazard + Kevin | Tai Chi Kick | God Flash for stuns, Grail Sphere for defense | Enemy with dangerous adds |
The Estelle + Joshua + Agate composition is the community favorite for boss rushing because it covers every damage type: Joshua handles single-target burst, Estelle clears any spawned adds, and Agate breaks armor for extended windows. If you are following our craft list guide, you will notice that these three characters also have the strongest regular Crafts, making them the most CP-efficient party overall.
Optimizing Your Orbment Setup for S-Craft Damage
Your Orbment configuration directly influences S-Craft performance, even though S-Crafts themselves do not scale with Arts. The Orbment system determines your base stats, CP generation rate, and which support effects trigger during combat. A properly optimized Orbment setup can increase your S-Craft damage by 30-40% without changing your playstyle.
Key Quartz for S-Craft Builds
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Certain Quartz provide bonuses that specifically amplify S-Craft effectiveness, and knowing which ones to prioritize makes a measurable difference in your damage output.
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Power Quartz increases physical damage by 15%, applying to S-Crafts that deal physical damage
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Critical Quartz raises critical hit rate, stacking with Joshua's guaranteed critical for absurd numbers
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Haste Quartz accelerates CP generation by 10%, reducing the time between S-Crafts
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Strike Quartz boosts damage against staggered enemies, synergizing with the stagger window strategy
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Guard Quartz reduces damage taken during S-Craft animations, preventing interruption
The Power + Critical + Strike combination is the highest damage setup for physical S-Crafts, while Haste + Guard provides a safer, more sustainable approach for longer fights. For a deeper dive into how Quartz interact with the combat system, check out our Orbment system breakdown, which covers the full stat interactions and recommended loadouts.
Elemental Coverage Considerations
Some S-Crafts deal elemental damage, which matters against enemies with specific resistances or weaknesses. Kloe's Holy Arrow deals light damage, making it excellent against dark-aligned enemies but weak against light-resistant foes. Olivier's Cross Impact deals piercing physical damage, bypassing some armor types but struggling against enemies with high physical defense.
| Enemy Type | Best S-Craft | Why |
|---|---|---|
| Dark-aligned | Holy Arrow | Light damage deals 1.5x |
| Light-resistant | Dragon Dive | Physical damage avoids resistance |
| High physical defense | Satellite Cannon | Orbital damage bypasses armor |
| Fast movers | Double Saber | Guaranteed critical ensures hit |
| Large groups | Aurora | Wide AoE covers maximum targets |
According to community data, the Enforcers in the final chapters have mixed resistances that shift between phases, so keeping a balanced team with multiple damage types is safer than stacking one element. The trails in the sky 2nd chapter s-craft list gives you enough variety to cover every scenario if you rotate characters strategically.
Frequently Asked Questions
What is the difference between Crafts and S-Crafts in Trails in the Sky 2nd Chapter?
Crafts are regular character-unique abilities that cost 20-40 CP and provide consistent utility, while S-Crafts are ultimate moves costing 100 CP with dramatically higher damage and cinematic animations. S-Crafts also cannot be interrupted once started, making them reliable finishers in the remake's action combat system.
How do I unlock S-Crafts for all characters?
Every S-Craft unlocks through main story progression, so advancing the campaign is the only requirement. Estelle and Joshua gain their S-Crafts in Chapter 1, Olivier and Agate in Chapter 2, Tita and Kloe in Chapter 3, Scherazard and Zin in Chapter 4, and Kevin in Chapter 5. You cannot permanently miss any S-Craft.
Do S-Crafts scale with my equipment and level?
Yes, S-Craft damage scales with your character's level, equipped weapon, and relevant stat-boosting Quartz. This means S-Crafts remain viable throughout the entire game rather than becoming obsolete, and optimizing your gear remains important even after unlocking your full trails in the sky 2nd chapter s-craft list.
Can I use S-Crafts during Rage Boost for extra damage?
Absolutely, and this is one of the strongest combos in the game. Rage Boost amplifies both CP generation and damage output, so activating it before firing an S-Craft increases the ultimate's damage by roughly 25-30%. The official system page confirms Rage Boost provides an upgraded combat state with unique character visuals.
Are S-Crafts worth saving for bosses only?
Not exclusively. While S-Crafts shine against bosses, hoarding them wastes their crowd-clearing power. A balanced rhythm saves them for dangerous encounters but also uses them every two or three normal fights to break tough mobs and armor, keeping CP flow and battle momentum healthy.