GuidesintermediateUpdated: 8/7/2026

Trails in the Sky 2nd Chapter Chapter 3 Walkthrough Guide

Master Chapter 3 of Trails in the Sky 2nd Chapter with this complete walkthrough covering Ravenvil, the Carnelia Tower climb, boss strategies, and essential side quests.

Chapter 3 of Trails in the Sky 2nd Chapter marks a dramatic turning point where Estelle and her party travel to the rural village of Ravenvil to investigate strange disappearances tied to the mysterious Carnelia Tower. This trails in the sky 2nd chapter chapter 3 walkthrough breaks down every objective, boss encounter, and collectible so you can push through the Liberl Kingdom's most unsettling chapter without missing critical rewards. Because the remake launches September 16, 2026 on Windows via the official Steam store page, knowing the route ahead of time gives you a serious advantage on day one.

The chapter introduces Renne, one of the most enigmatic figures in the entire series, and sets up the Ouroboros conspiracy that drives the rest of the game. You will navigate a cursed tower, fight a deadly Enforcer, and make choices that affect your Bracer Rank — all while managing a party split across two locations. This trails in the sky the 2nd walkthrough focuses on efficiency, ensuring you clear every request and grab every chest before the chapter's emotional climax.

Chapter 3 Story Flow and Key Objectives

Chapter 3 opens with Estelle receiving a letter from Anelace about strange events near the village of Ravenvil, located in the northeastern corner of the Liberl Kingdom. The trail leads to the Carnelia Tower, a structure that has appeared in local legends for generations but has recently become the site of bizarre monster sightings and a string of missing persons cases.

The chapter structure follows a three-phase rhythm that veterans of the series will recognize: investigation, exploration, and confrontation. You begin in Bose, where you restock supplies and pick up bracer requests, then travel to Ravenvil to interview villagers and gather clues about the tower's secrets. The midpoint reveals that Renne is connected to the disappearances, and the climax sends you to the top of Carnelia Tower for a boss fight against Walter, an Enforcer of Ouroboros.

Key chapter milestones:

  • Investigate Ravenvil village and speak with every named NPC to unlock hidden dialogue and side requests

  • Explore Carnelia Tower across five distinct floors with escalating enemy levels

  • Defeat Walter at the tower summit in a fight that tests your Craft management and Quartz loadout

  • Resolve Renne's storyline through optional dialogue choices that affect her character arc

  • Return to Bose to report your findings and claim your Bracer Rank rewards

The chapter takes roughly 4-6 hours depending on whether you clear every optional encounter and side quest. Players who rush through the main objectives will finish faster but miss several valuable Sepith deposits and recipe books hidden in the tower's side rooms.

Exploring Ravenvil and Its Side Quests

Before climbing Carnelia Tower, spend time in Ravenvil to complete the available side quests and gather essential supplies. The village is small but packed with world-building details that enrich the Trails in the Sky 2nd Chapter narrative, and several NPCs offer hints about the tower's history that pay off later.

Available Bracer Requests in Ravenvil

The Ravenvil request board offers three standard requests and one hidden request that only appears after you speak with the village elder. Completing all four boosts your Bracer Rank significantly and unlocks a bonus reward at the chapter's end.

Request NameLocationRewardDifficulty
Missing Cat RescueAround the village well500 Mira, 3 Tear BalmsEasy
Monster ExterminationSouthwest forest path800 Mira, 5 SepithModerate
Rare Herb CollectionCarnelia Tower Floor 11000 Mira, Recipe: Herb SoupModerate
Hidden: Lost LocketNear the abandoned chapel1500 Mira, 2 Zemurian OreHard

The missing cat request is straightforward — the feline is hiding behind the well near the village entrance, and you simply interact with it to return it to its owner. The monster extermination sends you to a small forest clearing where you fight a pack of Vile Vipers, which are weak to Wind Arts. Bring Aerial or Air Strike to clear them quickly.

The rare herb collection requires you to climb to the first floor of Carnelia Tower and search a glowing spot near the eastern wall. This doubles as a good opportunity to scout the tower's enemy layout before the main infiltration. The hidden locket request only appears if you talk to the elder's granddaughter twice — she mentions losing a keepsake near the chapel, and retrieving it requires fighting a Grim Golem that guards the area.

Pro tip: Stock up on EP Charges and Tear Balms before entering the tower because there is no shop once you start climbing. The village store sells basic supplies, but the tower's mid-floors feature enemies that inflict Poison and Seal, so bring Panacea or equip Tear Quartz to cleanse status effects.

Carnelia Tower Dungeon Walkthrough

Carnelia Tower is the largest dungeon in the early game, featuring five distinct floors with escalating difficulty and environmental hazards. The tower's design emphasizes vertical progression, and each floor introduces new enemy types that require adjustments to your party composition and Orbment loadout.

Floor-by-Floor Enemy Breakdown

FloorEnemy TypesNotable DropsRecommended Level
Floor 1Poison Slimes, Cave BatsTear Balm, Sepith28-30
Floor 2Iron Scorpions, Stone GolemsZemurian Ore Shard, EP Charge30-32
Floor 3Phantom Wisps, Cursed KnightsSpirit Incense, Sepith32-34
Floor 4Flame Elementals, Shadow AssassinsU-Material, Revival Balm34-36
Floor 5Chaos Beasts, Walter (Boss)Rare Quartz, Recipe Book36-38

The first floor serves as a tutorial for the tower's mechanics, with straightforward corridors and a few branching rooms containing treasure chests. The second floor introduces trap tiles that deal damage when stepped on — use Estelle's Staff to trigger them safely or equip the Range Quartz to attack from a distance.

The third floor is where the difficulty spikes significantly. Phantom Wisps can turn invisible and dodge physical attacks, forcing you to rely on Arts to land hits. Equip Estelle with Aerial and Oliver with Holy Breath to maintain offensive pressure while keeping the party healthy. The cursed knights on this floor have high DEF, so use Zin's crafts to break through their guard.

The fourth floor features a puzzle element where you must activate three pressure plates in the correct order to open the path forward. The solution is hinted at by wall inscriptions that reference the elements: Fire, Water, Wind, and Earth. Activate the plates in Earth, Wind, Fire, Water order to unlock the stairway.

The fifth floor is a straight corridor leading to the boss arena, but it contains two treasure chests with rare Quartz that are easy to miss if you rush. The left path holds a Time Quartz that boosts AGL, while the right path contains a Space Quartz that enhances Arts damage. Both are worth grabbing before the Walter fight.

Walter Boss Strategy and Party Composition

The confrontation with Walter at the top of Carnelia Tower is one of the most demanding boss fights in the early game. As an Enforcer of Ouroboros, Walter hits hard, moves fast, and punishes careless positioning. This trails in the sky 2nd chapter chapter 3 walkthrough provides a detailed breakdown of his attack patterns and the optimal party setup to counter them.

Walter's Attack Patterns and Counters

AttackDamage TypeCounter Strategy
Fatal BlowPhysical, single targetKeep DEF buffs active on your tank; guard with Estelle's craft
Crimson SlashPhysical, line AoESpread your party across the arena; avoid clustering
Bloody FangPhysical, high crit chanceEquip AGL-boosting Quartz to reduce crit rate
Rage BurstPhysical, all targetsUse Zin's Taunt to draw aggro; heal immediately after

The recommended party for this fight is Estelle, Zin, Oliver, and Kloe. Estelle serves as the primary damage dealer with her Crafts, while Zin tanks Walter's attacks with high HP and DEF. Oliver provides Arts support with Holy Breath for healing and Aerial for consistent damage, and Kloe handles buffing with Clock Up and Attack Up to amplify the party's output.

Phase one of the fight focuses on pattern recognition. Walter telegraphs his attacks with distinct animations — he raises his fist before Fatal Blow and crouches before Crimson Slash. Use these tells to time your guards and evasions effectively. Keep Zin's Taunt active to ensure Walter targets him rather than your squishier casters.

Phase two triggers when Walter's HP drops below 50%. He gains a damage buff and begins using Rage Burst more frequently, which hits the entire party. This is when Oliver's Holy Breath becomes essential — keep it charged and ready to fire immediately after each Rage Burst to recover from the damage. Save S-Crafts for this phase to burst Walter down before his onslaught overwhelms you.

The fight rewards 3000 Mira, 5 U-Material, and the Carnelia Bell accessory, which grants immunity to Seal status — a valuable tool for future chapters. According to community reports on the r/Falcom subreddit, players who struggled with this fight typically lacked AGL-boosting Quartz or didn't keep their HP topped off before the second phase.

Post-Boss Content and Chapter Wrap-Up

After defeating Walter, the chapter concludes with a story sequence that reveals more about Renne's past and the Ouroboros organization's plans. You return to Bose to report your findings, and the Bracer Guild rewards you based on how many side quests you completed during the chapter.

Chapter Completion Checklist

  • Bracer Rank increase: Complete all four requests to earn a rank-up bonus of 2000 Mira and a Garnet Quartz

  • Renne's character development: Choose the compassionate dialogue options during the post-boss scene to unlock an optional scene at the chapter's end

  • Recipe collection: Grab the Herb Soup recipe from the rare herb request and the Carnelia Tower recipe book on Floor 5

  • Sepith farming: Return to earlier floors after the boss fight to farm rare Sepith from the respawning enemies

  • Equipment upgrades: Spend your earned Mira at the Bose weapon shop before starting Chapter 4

The post-boss sequence also sets up the next chapter's location — a letter from Scherazard mentions trouble in the city of Ruan, which is where your party heads next. If you're continuing your journey, our chapter 4 walkthrough guide covers the next leg with the same level of detail.

For players working through the game systematically, the trails in the sky 2nd chapter walkthrough series continues with each chapter's unique mechanics and story beats. The Chapter 3 experience stands out for its dungeon design and boss difficulty, making it a memorable midpoint in the game's first act. The Carnelia Tower climb teaches you the importance of preparation and adaptability, lessons that carry through the rest of the game.

Final checklist before moving on:

  • All four Ravenvil requests completed

  • Every treasure chest in Carnelia Tower opened

  • Walter defeated without using Revival Balm

  • Renne's optional scene triggered

  • Bracer Rank updated at the Bose guild

This trails in the sky the 2nd walkthrough chapter should leave you well-prepared for the challenges ahead. The Chapter 4 content introduces new party members and a different exploration structure, so keep your Quartz loadouts flexible and your Sepith reserves stocked.

Frequently Asked Questions

How long does Chapter 3 take to complete?

Chapter 3 takes 4-6 hours depending on your playstyle. Rushing through the main story objectives with minimal side content takes around 4 hours, while completing every request, opening every chest, and farming Sepith extends the chapter to 6 hours or more. The Carnelia Tower climb itself accounts for roughly 2 hours of that time.

What level should my party be for the Walter fight?

Your party should be at least level 34-36 before facing Walter. If you skipped side quests or avoided random encounters, you may need to grind on the tower's fourth floor, where enemies give solid experience and drop valuable Sepith. Equipping AGL-boosting Quartz on your damage dealers significantly reduces Walter's crit rate.

Is Renne playable in Chapter 3?

No, Renne is not a playable character in Chapter 3. She appears as a story character whose mysterious behavior drives the chapter's narrative. She becomes more involved in later chapters, but for now, your party consists of Estelle, Zin, Oliver, and Kloe for the majority of the chapter's combat encounters.

Can I return to Ravenvil after the chapter ends?

Yes, Ravenvil remains accessible after Chapter 3 concludes. You can travel back to complete any missed side quests or farm Sepith from the forest areas. However, Carnelia Tower is sealed after the boss fight, so grab everything you need before defeating Walter.

What is the best party setup for Carnelia Tower?

The Estelle, Zin, Oliver, Kloe party is the strongest for the tower because it balances physical damage, Arts support, healing, and buffs. Zin's high HP and DEF make him an excellent tank for the tower's tougher enemies, while Oliver's Holy Breath keeps the party alive through prolonged fights. Kloe's Clock Up and Attack Up amplify the party's damage output significantly.